AI Insights · Timothy · October 2023
Top 5 Low Poly Games on iOS in the UK Q3 2023
Discover the top-performing low poly games on iOS in the UK during Q3 2023, featuring insights on downloads, revenue, and active users.
The third quarter of 2023 saw notable performances from the top 5 low poly games on iOS in the United Kingdom. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users. This data comes from Sensor Tower, where more insights can be found.
Roblox maintained a strong presence, with weekly revenue peaking at approximately $741K in late September. Downloads increased mid-quarter, reaching 55.6K in late July before stabilizing around 36K by the end of September. Active users saw fluctuations, starting at 1.96M in late June, peaking at over 2.16M in late July, and then gradually declining to around 1.84M by the quarter's end.
Idle Lumber Empire - Wood Game experienced varied trends. Weekly revenue reached its highest at $34K in late July, with a noticeable dip to $21K in mid-September before recovering to $24.7K by the quarter's end. Downloads peaked at 9.8K in late August, while active users saw a steady increase from 16.7K in late June to 19.1K in early September, stabilizing around 16.7K by the end of the quarter.
Frozen City showed a mixed performance. Revenue peaked at $41K at the start of the quarter but declined to around $20K by the end of September. Downloads started at 4.7K in late June, with a significant drop to 1.6K by the end of September. Active users fluctuated, peaking at 32.4K in mid-August and ending the quarter with 28.2K.
Old School RuneScape had steady performance metrics. Weekly revenue hovered around $15K, peaking at $15.8K in late September. Downloads remained relatively stable, with a notable increase to 1.7K in late July before settling around 681 by the end of September. Active users saw a peak of 7.6K in late July, ending the quarter at approximately 5.7K.
Eatventure experienced a decline across most metrics. Weekly revenue decreased from $13.5K in late June to $5K by the end of September. Downloads followed a similar trend, dropping from 27K in late June to around 10.8K by the quarter's end. Active users showed fluctuations, peaking at 10.5K in early August and ending the quarter at approximately 8.3K.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.